Monday, January 30, 2012

The World of TRO

The world needs player changing effects to make players feel attached to their virtual world for immersion. In TRO, we will have Dynamic Events of many play styles and requirements. Events spawn at random, and some can be triggered by player actions.

There are many areas to explore. With both Naval and Air travel and combat in the game, players can venture as far as the eye can see.

The world of TRO, is split up into two standard styles. One of the land masses is designed to be more traditional in the themepark MMORPG design.
The other parts of the World are fully Sandbox. Meaning players can build, expand land, lay out turf, grow things, dig up caves, and many other things. These areas start off as preassigned land masses, but its up to the player's imagination on how they will shape this land.

We want the world to be open and full of life. And seamless persistent.

Races of TRO

THE VANGUARD
*Swarthorn
*Nubians
*Gremlins
*Ascenti
*Tba

THE LEGION
*Crimson
*Leon
*Knoll
*Nighthollow
*tba