Friday, April 6, 2012

Monster Play: Two PvE factions, with a twist of Three PvP factions

The Reckoning Online, features a unique Monster Gameplay mode.

Players from the Vanguard and Legion, can be summmoned to control creatures of evil, and reck havoc on the two factions in a massive three faction war in the persistent world.

Each player can create a monster character that the player can join on at any time in the world.

But there will also be unique monsters throughout the world that players can mount the controls for. Some of these monsters, may be a giant boss creature of madness and destruction.

Some units may be lesser bosses, with minion army units guarding them, which are also under the player's control.

PvE is handled in another format. The PvE instances are grouped by traditional faction only grouping.
But some world fights, can be controlled by players in monster mode, who acts as a dungeon master in a traditional Table Top RPG. They may be given a more RTS view point for directing monster units, or they can be in the third person view, to control the monster individually.

What's more challeging, than a Monster, with the intelligence of a player?

Player made content: Dungeon Designer

The Reckoning Online will feature a dungeon editor, to allow players to build great dungeon experiences for other players to enjoy.

Players can rate and vote up other player's dungeons, in terms of quality, difficulty, fun, and surprise.

The editor feature the following:

*Different room shapes and sizes that can be put together.

*Unique immersive skin themes for each room. Can make it look like a jungle, or a cave, and many more.

*NPC customizer- which allow you to pick which skills a npc has, as well as their look. You can assign when a NPC should use which skill, and on who (tank-most threat, dps-most damage, healer-most healing). The Health pool, as well as the damage can be adjusted. Designer can choose which effects npc are immune to as well as how much mana and damage reduction from armor that a npc may have

*Boss designer- similar to the NPC customizer.

*Traps- different kinds of traps, that can be hard to detect, or easy to detect.

*Events- sometimes a player may want to send waves of enemies at the group. The dungeon maker can control do just that. The Events- wave defense, object defense, timers, healing objectives, and many more.