Wednesday, June 26, 2013

Part 1: no levels mean no progression?

A common question regarding TRO, deals with how progression will work in a MMO that has no central character level system.

In TRO there are different kinds of progression still in effect with everything you do. I will list a few of them below.

*Fractals - in TRO we are moving more away from traditional character progression being the main form of progression, to a new age were Faction and Team/Group progression is more important. As you play and complete hard task like dungeons and Raids, and other task, you will be rewarded with different kind of Fractals, which are form of resource used for building up your faction. Each of the faction's many races have their own Capital City and towns which first have to be built up from nothingness using the fractal resources. Collect them and turn them in to the city builder and chose which project the resource goes to regarding building your faction's capital city and towns. These locations can be damaged and cost resources to repair. So it's always a good idea to keep your towns and cities well defended in the case of threat.

*Weapons & Armor - weapon and armor progression is a minor part the progression system, but its still in effect. Better crafters who have the player skill to make top quality items will be a stronger than items made from less skilled crafters. But resources may also be the cause. Some fights may require certain stats on gear and special runes to ward off dark magic auras that have been known to take down even the strongest of heroes.

*Abilities - in TRO you start off as your character's class. But just because you have no traditional levels, doesn't mean you start off with all your class spells and abilities unlocked. Each player has their own unique pre-designed check list of things they need to do in the game world to unlock certain spells and abilities. So one player of the same class may have a goal to do an event in which they drive off a skeleton champion and its minions who are trying to destroy a village. In the end, the player is rewarded a new shout skill called "Fear Justice" which causes evil creatures to run in fear. But another player of the same class may be required destroy a demonic temple shrine and clear out the location of evil to unlock that same ability. So each player has their own unique set of requirements to unlock class skills beyond the starter class skills and the skills you get from talent tree association from day 1. Each of these skills that are unlockable are set to an unknown requirement in the game. So players are best advised to simply play and unlock skills as a reward for playing and having fun, rather than the other way around.

*Event & Story - the world is full of events and long chained storyline events. Some events are small, and some events stretch across zones and even across the world. Meta-Events have phases to them as they progress. These events require large scale team work and tactics to complete due mainly to the cross world objectives that effect each other. For example, say you and your raid of allies are charging forward to defeat the Skeletal Champion in its fortress. But as you get deeper in, you and your allies notice the gate is locked and a portal continues to spawn dangerous creatures into the world. You send a few of your shouts through the dark portal, and come to discover the portal leads to a bordering zone location'sTower of Darkness. This tower is guarded by powerful creatures that require a raid army to take down. Another raid from your faction goes to venture into the tower to discover a way to open the gate of the fortress so the first raid group may pass through to challenge the Skeleton Champion. At the top of the tower, they discover the key to gate. But it is also guarded by a powerful witch, and her unlimited minions of death which she summons. The only way to stop her and open the gate, is for the first raid to continue to destract the powerful Death Channelers in the fort, who are channeling energy to the witch in the other zone, who happens to have the key to unlocking the final gate in the fort. Fights like this in the world require cross zone tactics and cooperation between faction members. They are have the same goal. Defend their faction and destroy all other factions. PvE is a large cooperation, not competition. There are many more cross world events like this. 1 group can't do it all alone.

*Skills - there are no character levels, there are skills points. There are many different skills to learn. Skills as they develop over the course of actions, unlock new ways to play the game. Some skills may be needed for figuring out puzzles in the world, or for piloting ships. There are a large list of skills to learn and develop.

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